In Case You Missed It: NYCC, New Podcast, and Horror Games, Oh My

Welcome to AGP's weekly wrap up of all the things you may have missed in the last week. It's a nice lazy Sunday, a good time to catch up on some the things we've done in the last week.

Our latest podcast covers New York Comic Con, Dead Space 2, The Lunch, and an accidental feature presented by none other than Eric The Remarkable Douchebag.  AGP Episode 13: The Con

It's October and we have our obligatory Halloween feature, Games of Horror: Four Games In Four Weeks.  The first two weeks are done and it would be tragic if you missed out.  Check out our take on Dead Space and Silent Hill

We finally got around to recording some video for AGPTV.  Watch us make jackasses of ourselves here.   Good stuff.

Chris, one of our awesome contributors, wrote a killer piece on finally getting around to playing Quake.  A must read.

If you missed out on any of our New York Comic Con coverage, you can find it all here

That pretty much covers it.  Tons of stuff to listen to, read, and watch.  Enjoy

AGP Episode 13: The Con




 We were fortunate enough to experience the greatness that was New York Comic Con.  This episode is full of amazing.  We have Chad's triumphant return, a hefty Dead Space and Dead Space 2 discussion, hands on with Undead Nightmare, Goldeneye, stories from the show floor, Chad's boring yet good racing game, Chad and Eric's AGP Gran Prix, and so much more.  One hell of an episode that requires your absolute undivided attention.


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NYCC: Hands-On With Dead Space 2

I don’t even know where to begin with this.  It took me about 45 minutes of solid wait time to get hands-on with the title.  They came in droves out of nowhere thirsting for some play time.  Of course, I’m not complaining (I totally am) no other booth with the exception of maybe the Starcraft tourney was seeing nearly as much action.  I bitched, I moaned, I sighed, and then I smiled.

A booth employee directed me to a claustrophobic space in front of a shwank Samsung LCD, fitted me with equally sexy headphones ,and simply said “enjoy”.  You bet your ass I’m going to enjoy.  I start the game (PS3 version because its apparently sexier?) and it all comes back to me.  The controls feel familiar, secondary fire, stasis, d pad for weapon switch, etc.  As I’m becoming acclimated to the controls, it hits me.  The game is bigger, better, and stronger.

NYCC: Hands On With Red Dead DLC Undead Nightmare

It only took me 5 minutes on the exhibition floor to make a b line to the first hands on experience of the weekend. I got to take the new Red Dead Redemption DLC, Undead Nightmare for a spin. In this run through you step back into the shoes of John Marston and you stand on the edge of a cemetery on a quintessential dark and stormy night.

Cemetery's are the new gang hideouts and zombies are the new bandits that you need to clear out. I started out with two pistols, double barrel shotgun, and the new blunderbuss, which ends up being my saving grace in this level. Also a torch, which is exactly what it sounds like.

Your mission is to burn the several coffins that are spread out amongst the graves. As you do that, a bunch of the undead begin to harass the crap out of you. Head shots are the only way to take these guys down. I was automatically on the defensive the entire time. Constantly running through the graveyard, zig zagging through graves, and taking pot shots at zombies that were relentlessly pursuing me.

This DLC is great and one that I WILL buy once it becomes available. There is just something about zombies and DLC's....