AGP Episode 22: The X File

Shows being lost is nothing new to us, so we dust ourselves off and bring you the second rendition of #22. We discuss Killzone 3, our top RPG experiences, not being at PAX East, going to PAX East next year, kick it old school with Resistance 2, why the word gamer is ridiculous, Dead Space 2 DLC, comics that prevent us from playing stuff, and ask why we are still discussing a certain game over a year later. Shit just got real. Right click to and save as to download.
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AGP Episode 19: Lost In Space


Better late than never kids...this episode is all about Dead Space 2.  Of course we also discuss the deluge of games coming out first quarter, our Madden NFL playoff simulation, why we won't buy Nintendo 3DS at launch, Dead Space for iPhone, and more.  Download immediately, the world demands it.  

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AGP Episode 13: The Con




 We were fortunate enough to experience the greatness that was New York Comic Con.  This episode is full of amazing.  We have Chad's triumphant return, a hefty Dead Space and Dead Space 2 discussion, hands on with Undead Nightmare, Goldeneye, stories from the show floor, Chad's boring yet good racing game, Chad and Eric's AGP Gran Prix, and so much more.  One hell of an episode that requires your absolute undivided attention.


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Games of Horror: Dead Space.



Dead Space put you into the shoes of Isaac Clarke, a name that  references great science fiction of the past. Mainly the writers Isaac Asimov and Author C. Clarke. Everything in this game has a deeper meaning, for instance, Ishimura means Stone Village.

In 2007 EA studios was a company that iterated non-stop on its key franchises to make money. It was not what you would call an innovative company by any means. EA printed money off Madden and The Sims. In September 2007 EA Redwood Shores announced Dead Space a Sci-Fi Horror 3rd person shooter for the 360 and the PS3.

Isaac Clarke, an engineer from the USG Kellion, is dispatched to investigate the sudden distress signal of the planet cracker ship the USG Ishimura. The Game starts with the fly in and eventually crashes aboard the Ishimura, which leaves our hero and two others to find a way off and home.

The game is claustrophobic as you investigate the ship. Eventually you encounter the games main protagonist, the necromorphs. This is an enemy that jumps out at you at every turn and always when you do not expect them too, and can't be killed by conventional means. You must tear them apart, limbs, heads, legs, tear them in half. To do this you us your arsenal, which consists of basic mining tools.

The game breaths atmosphere, you are fully engaged in the game at all times. Dead Space includes no HUD at all; all necessary information is included on Isaac himself or on his weapons. The games non-playable characters communicate with you through holographic projections that play in front of Isaac  and do not interrupt the game. As is you can be killed watching a cut scene, or checking your health. It makes for an environment where you are always on guard. I have not been this on edge since the first Resident Evil game.

This game is a survival horror game in its truest sense. The ammo is scarce; you are surprised and terrified around every corner. Dead Space has become the measuring stick against which all other survival horror games should be measured going forward.

NYCC: Hands-On With Dead Space 2

I don’t even know where to begin with this.  It took me about 45 minutes of solid wait time to get hands-on with the title.  They came in droves out of nowhere thirsting for some play time.  Of course, I’m not complaining (I totally am) no other booth with the exception of maybe the Starcraft tourney was seeing nearly as much action.  I bitched, I moaned, I sighed, and then I smiled.

A booth employee directed me to a claustrophobic space in front of a shwank Samsung LCD, fitted me with equally sexy headphones ,and simply said “enjoy”.  You bet your ass I’m going to enjoy.  I start the game (PS3 version because its apparently sexier?) and it all comes back to me.  The controls feel familiar, secondary fire, stasis, d pad for weapon switch, etc.  As I’m becoming acclimated to the controls, it hits me.  The game is bigger, better, and stronger.

Games of Horror: Four Games In Four Weeks


October is one of my favorite times of the year. I love the fall weather, great seasonal brews, good food, and of course there is Halloween.  Every Friday for the rest of October we will be putting up a post and video describing some of the games that effected us the most. We had a huge list of potential games (13 to be exact), but we managed to cut it down to four games that genuinely terrified us.   In Week 1 we will cover Visceral Games Dead Space.  A master of atmosphere and mood, Dead Space would make John Carpenter quite proud.  Post will be up this Friday with Silent Hill, Resident Evil, and Siren Blood Curse to follow.  Trick or treat yo.