I watched that 15 minute gameplay trailer for Bioshock Infinite and immediately repurchased Bioshock. I had to do it. Was Irrational Games really this awesome? How did I forget? I must remedy this now. I feel Irrational Games first foray into into the series is one of the finest pieces of interactive entertainment ever made. It has been four years since I last played Bioshock so I have forgotten how great this game is.
I'm just going to assume that you've played the game because I don't feel I need to tell you what Bioshock is "about". It's something you really need to experience. I would like to focus on my specific experience while replaying the game. The things I missed, the side stories I ignored, and the attention to detail that I somehow overlooked when I played it four years ago (It's still really hard for me to believe that).
Showing posts with label PS3. Show all posts
AGP Episode 22: The X File
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Battlefield 3,EA Show How To Properly Build a Hype Machine
You done? What feelings did that video evoke? This isn't some hokey focus group nonsense, I'm trying to wrap my head around how brilliant the "Fault Line" marketing campaign is. I mean wow. Talk about taking a page from the Hollywood playbook. Let me give you my version of how this works. Viral marketing is nothing new, but how it's executed determines its effectiveness. I'm going to give an example of how this might play out in film.
AGP Episode 21: Zonestorm Killdick
In this episode our video guy Drew joins us as we discuss the finer side of the FPS. Things such as shooting people in the crotch and ass. We discover the absurd Bulletstorm, which despite all of its ridiculous dick jokes, is quite unique. A creative ballet of death and bullets if you will. We also discuss the "dead horse" topic of games in cinema with the recent casting decisions made in the Uncharted movie. Then we get nostalgic with Tomb Raider, Ico, and Xenogears. Quite a show.
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AGP Episode 20: The Futility of Resistance?
Wow. Where do we begin? How about final thoughts on Dead Space 2, Chad loves to hate Test Drive Unlimited 2, Jon loves the grindhouse violence in Dead to Rights: Retribution, an extensive conversation on Sony's NGP, and we answer your awesome questions. We searched for reasons not to listen to this episode and found it was scientifically impossible to do so. Listen now, your ears are beckoning.
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AGP Episode 19: Lost In Space
Better late than never kids...this episode is all about Dead Space 2. Of course we also discuss the deluge of games coming out first quarter, our Madden NFL playoff simulation, why we won't buy Nintendo 3DS at launch, Dead Space for iPhone, and more. Download immediately, the world demands it.
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Just One More Game: A Magical Obsession
I love Magic The Gathering. I played the game pretty obsessivley well over 10 years ago, but until I picked up the game on XBLA, I haven't played in a very long time. I understand that the game is a year and a half old, but this game has some serious staying power. With expansion number three coming out recently with three new decks and an expansion of the story mode, my love for this game has resurfaced all over again.
I can't nail exactly why I love Magic other than the fact that it is so damn fun. Well, at least for former seasoned Magic players who apparently refuse to let their childhood go. It's like a game of chess. There is a lot of strategy involved, such as choosing the right decks, knowing when to use the right cards, and realizing the right time to strike. I love how this is a thnking mans game.
AGP Episode 18: Heavy Metal
Another Game Podcast: Buzz Kill Episode 1
Welcome to a very special spur of the moment project that our good friend Sean inspired us to do. During our off weeks we will be posting a morsel of a podcast to whet your appetite while waiting for the full podcast. The difference here is we record live at some at a bar, or wherever we decide we want to record, for 15 minutes on one to two topics. We keep it short and very sweet. Plus you get the cool ambiance of the pub. Consider this an early holiday gift. Enjoy.
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Music Credits In Order:
1. Air- "Modular Mix"
2. Blackstar- "Definition"
3. Anamanaguchi- "Rainbow In The Dark"
4. James Zabiela- "Phaser"
AGP Episode 17: Liberi Fatali
We get lost in the 3rd stage. This episode we have Sean McsPatrick joining us. It is your job to find us as we talk Dead Nation, Warren Spector's defense of Epic Mickey, Kirby Epic Yarn, and Enslaved. We also go deeper into Chad and Sean's odd lust for GT5 despite its flaws, discuss the future of Lara Croft, and answer your delightful questions. There are words for this sort of thing. I'm going with epic to keep the redundancy going.
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Dead Nation…Zombies Are The New Vampires
Enter Dead Nation, the latest in the seemingly endless trend of zombies, zombies, and more zombies currently available on the PSN. While I may have expressed my disdain for the obligatory zombie DLC in most games on the podcast, I really enjoy Housemarque’s effort to be as unique as possible within the cluttered zombie sub-genre. If Diablo, Baldur’s Gate, and Night of The Living Dead made a baby, it would be called Dead Nation. Yes, it really is that awesome.
AGP Episode 16: Pole Position
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Thoughts On Need for Speed: Hot Pursuit
There are 17 titles within the very prolific NFS franchise, but only one has truly stuck with me. 1998's Hot Pursuit holds a special place in my heart. It was one of the first racing games I ever played and I immediately associate it with my childhood. I remember going over to a friends house during the holiday and seeing it for the first time. I was mesmerized. All of this time I've been playing San Francisco Rush on the N64 and there are games like this? Fast-forward 13 years. I pick up on NFS: Hot Pursuit on impulse and here is why I think it is one best games of the year.
AGP Episode 15: The Kotick Manifesto
Welcome one and all to the greatest show on Earth. This episode we discuss the pointless used games argument, A2 Games Deadly Premonition, Call of Duty: Black Ops, Kinect, the XBL update, Fallout New Vegas, and the possibility of a pay to play Call of Duty. What if?
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Weekly Wrap Up: Episode 14, Quake 3, More Horror, AGP Gran Prix, and New Program
Happy Halloween folks, I hope everyone has a safe and enjoyable day. Once again, here we are to bring you some of the stuff you may have missed on Another Game Podcast as well as some announcements of upcoming features.
Weekly Wrap up
Episode 14 of Another Game Podcast covers Fallout: New Vegas to a large extent. There is a very distinct post-apocalytptic theme this episode as 4A Games Metro 2033 is covered as well. Check it
Chris takes a look at Quake 3 and its oddly popular maps with massive fan followings on Facebook. Read it here
Chad writes about his obsession with Capcom's beloved franchise, Resident Evil. I, however, don't share the same sentiment.
Upcoming Features
For our loyal listeners looking forward to the AGP Gran Prix this week, we will be putting up a post with the titles we will be playing. For those unfamiliar with the AGP Gran Prix, Eric proposed a challenge to Chad saying he could beat Chad in any racing game.
Chad, who considers himself the God of all racing games, laughed in a mocking manner and said "Let's fucking do this" So every week in November we will have a faceoff between Eric and Chad, while I do the color commentary. We will also have some of our listeners invovled in the fray. The post will be up this week and we need some suggestions for some racing titles. We are looking for two arcade racers and two simulators.
In other site news, we have finally developed our first orginal weekly video series. It will be out every Sunday and we will formally announce all of the details this Wednesday as well as the title. Some really good things on the horizon. Keep your eyes peeled for the final Games of Horror video later this evening.
AGP Episode 14: The Wasteland
Hey ladies and gents guess what? Greatness has arrived in the form of this incredible podcast. Chad and Jon discuss 4A's Metro 2033, Sonic The Hedgehog 4, Sonic Adventure, Hating Sonic, Loving Sonic, Wild Arms, and some lame game called Fallout New Vegas. They focus on the beautiful wasteland that is New Vegas...which ain't so new. What are you waiting for? Don't act like you're not impressed.

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In Case You Missed It: NYCC, New Podcast, and Horror Games, Oh My
Welcome to AGP's weekly wrap up of all the things you may have missed in the last week. It's a nice lazy Sunday, a good time to catch up on some the things we've done in the last week.
Our latest podcast covers New York Comic Con, Dead Space 2, The Lunch, and an accidental feature presented by none other than Eric The Remarkable Douchebag. AGP Episode 13: The Con
It's October and we have our obligatory Halloween feature, Games of Horror: Four Games In Four Weeks. The first two weeks are done and it would be tragic if you missed out. Check out our take on Dead Space and Silent Hill
We finally got around to recording some video for AGPTV. Watch us make jackasses of ourselves here. Good stuff.
Chris, one of our awesome contributors, wrote a killer piece on finally getting around to playing Quake. A must read.
If you missed out on any of our New York Comic Con coverage, you can find it all here
That pretty much covers it. Tons of stuff to listen to, read, and watch. Enjoy
AGP Episode 13: The Con
We were fortunate enough to experience the greatness that was New York Comic Con. This episode is full of amazing. We have Chad's triumphant return, a hefty Dead Space and Dead Space 2 discussion, hands on with Undead Nightmare, Goldeneye, stories from the show floor, Chad's boring yet good racing game, Chad and Eric's AGP Gran Prix, and so much more. One hell of an episode that requires your absolute undivided attention.
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Games of Horror: Dead Space.
Dead Space put you into the shoes of Isaac Clarke, a name that references great science fiction of the past. Mainly the writers Isaac Asimov and Author C. Clarke. Everything in this game has a deeper meaning, for instance, Ishimura means Stone Village.
In 2007 EA studios was a company that iterated non-stop on its key franchises to make money. It was not what you would call an innovative company by any means. EA printed money off Madden and The Sims. In September 2007 EA Redwood Shores announced Dead Space a Sci-Fi Horror 3rd person shooter for the 360 and the PS3.
Isaac Clarke, an engineer from the USG Kellion, is dispatched to investigate the sudden distress signal of the planet cracker ship the USG Ishimura. The Game starts with the fly in and eventually crashes aboard the Ishimura, which leaves our hero and two others to find a way off and home. This game is a survival horror game in its truest sense. The ammo is scarce; you are surprised and terrified around every corner. Dead Space has become the measuring stick against which all other survival horror games should be measured going forward.
NYCC: Hands-On With Dead Space 2
A booth employee directed me to a claustrophobic space in front of a shwank Samsung LCD, fitted me with equally sexy headphones ,and simply said “enjoy”. You bet your ass I’m going to enjoy. I start the game (PS3 version because its apparently sexier?) and it all comes back to me. The controls feel familiar, secondary fire, stasis, d pad for weapon switch, etc. As I’m becoming acclimated to the controls, it hits me. The game is bigger, better, and stronger.









