Weekly Wrap Up: Episode 14, Quake 3, More Horror, AGP Gran Prix, and New Program

Happy Halloween folks, I hope everyone has a safe and enjoyable day.  Once again, here we are to bring you some of the stuff you may have missed on Another Game Podcast as well as some announcements of upcoming features. 

Weekly Wrap up
Episode 14 of Another Game Podcast covers Fallout: New Vegas to a large extent.  There is a very distinct post-apocalytptic theme this episode as 4A Games Metro 2033 is covered as well.  Check it

Chris takes a look at Quake 3 and its oddly popular maps with massive fan followings on Facebook.  Read it here

Chad writes about his obsession with Capcom's beloved franchise, Resident Evil. I, however, don't share the same sentiment.

Upcoming Features

For our loyal listeners looking forward to the AGP Gran Prix this week, we will be putting up a post with the titles we will be playing.  For those unfamiliar with the AGP Gran Prix, Eric proposed a challenge to Chad saying he could beat Chad in any racing game. 

Chad, who considers himself the God of all racing games, laughed in a mocking manner and said "Let's fucking do this"  So every week in November we will have a faceoff between Eric and Chad, while I do the color commentary.  We will also have some of our listeners invovled in the fray.  The post will be up this week and we need some suggestions for some racing titles.  We are looking for two arcade racers and two simulators.

In other site news, we have finally developed our first orginal weekly video series.  It will be out every Sunday and we will formally announce all of the details this Wednesday as well as the title.  Some really good things on the horizon.  Keep your eyes peeled for the final Games of Horror video later this evening.

Blast From the Past: Quake III (1999)

Quake III ArenaQuake III Arena is the follow up to the wildly successful Quake and Quake II games.

The game makes a departure from the single-player game play of its predecessors, instead shifting gears and focusing heavily on multi-player gaming so much so that playing the single-player game is simply playing a multi-player campaign against computer controlled bots.

The technology behind the game play was a step up in PC gaming. The id Tech 3 engine was fast, and detailed. Return to Castle Wolfenstein, Star Trek: Voyager Elite Force and Star Trek: Elite Force II are just a few games that used the engine.

AGP Episode 14: The Wasteland



Hey ladies and gents guess what?  Greatness has arrived in the form of this incredible podcast.  Chad and Jon discuss 4A's Metro 2033, Sonic The Hedgehog 4, Sonic Adventure, Hating Sonic, Loving Sonic, Wild Arms, and some lame game called Fallout New Vegas.  They focus on the beautiful wasteland that is New Vegas...which ain't so new.  What are you waiting for?  Don't act like you're not impressed.


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Games of Horror: Resident Evil Series

So It Begins...with Resident Evil 2? Check out Jon's thoughts
Post Written by Chad W.
To see the entire game you have to play through both of their  scenarios. This,to my knowledge, is the first game to have two characters with branching paths where one directly affects the other. For example if you leave a gun in a particular part of Leon’s game A, that gun will be there when you boot up Claire’s game B using Leon’s end game save.

When you arrive the entire city has been taken by the undead and it is up to you to survive the horrors. I still remember the first time in the police station when you first encounter a licker creature. The terror that engulfs you when you hit the hall and a cut scene plays and you are introduced to a creature that is walking on the ceiling and has a 5 foot deadly tongue.



In Case You Missed It: NYCC, New Podcast, and Horror Games, Oh My

Welcome to AGP's weekly wrap up of all the things you may have missed in the last week. It's a nice lazy Sunday, a good time to catch up on some the things we've done in the last week.

Our latest podcast covers New York Comic Con, Dead Space 2, The Lunch, and an accidental feature presented by none other than Eric The Remarkable Douchebag.  AGP Episode 13: The Con

It's October and we have our obligatory Halloween feature, Games of Horror: Four Games In Four Weeks.  The first two weeks are done and it would be tragic if you missed out.  Check out our take on Dead Space and Silent Hill

We finally got around to recording some video for AGPTV.  Watch us make jackasses of ourselves here.   Good stuff.

Chris, one of our awesome contributors, wrote a killer piece on finally getting around to playing Quake.  A must read.

If you missed out on any of our New York Comic Con coverage, you can find it all here

That pretty much covers it.  Tons of stuff to listen to, read, and watch.  Enjoy

Games of Horror: Silent Hill



Some would argue that Resident Evil is the Godfather of the survival horror sub-genre.  You could definitely make a strong case for that, however, Resident Evil never really terrified me. But it would be foolish of me to ignore it.  After all, it is because of Shinji Mikami that we now have so many other great survival horror games to play.  There is one game that could be considered the best video game horror franchise period.  That honor would go to Silent Hill.

Fresh off the success of 1998’s blockbuster Metal Gear Solid, Konami decided to release a psychological horror title named Silent Hill in 1999.  There was nothing like it at the time. “Silent Hill's creators remarked that one of their main goals with the game was to frighten people on an instinctive level, and that's something that, in my mind, they've clearly succeeded at doing.”(Gamespot review Feb. 1999).  I love that.  The creators wanted to terrify you like no game before it. 

Silent Hill is frightening on a very different level.  Akira Yamaoka’s haunting soundtrack plays an enormous factor in this.  Using ambient industrial music and guttural sounds, the music is a character within itself.  When you aren’t being attacked by skinned dogs, demonic midgets or flying aberrations, the music is always there to remind you that you’re never safe.  While games like Resident Evil relied heavily on cheap scares, Silent Hill toyed with your head.

The game preys on our fear of the unknown.  For instance, Harry Mason is drawn to this town called Silent Hill to find his adopted daughter.  Why this town?  Why does the town seem abandoned?  Why is there a cop in an abandoned town?  Why are things getting so weird?  What are these creatures?  Why does the town turn into Hell at night?  These are all the questions to the player and to Harry, and while you may be completely taken aback by what’s occurring, the only way to find out is to go forth.

That’s what makes Silent Hill so…Silent Hill.  While playing the game I noticed myself remembering the first time I played it, and how I found myself in positions where I didn’t want to go any further because I was afraid of what was behind the door.  What other unknown and shocking surprises could there possibly be?  I was afraid, but I had to know.   I wanted to be scared because that’s what makes the experience so damn fun. 

The game does an excellent job of making you feel conflicted all the time.  You’re scared to go any further, yet you have the inexplicable desire to keep going.   Silent Hill may have lived in the shadow of the more popular Resident Evil, but manages to create its own legacy in the process.  Silent Hill is a hell of a game.  You can scoop it up on PSN for a mere $5.99.

AGP Episode 13: The Con




 We were fortunate enough to experience the greatness that was New York Comic Con.  This episode is full of amazing.  We have Chad's triumphant return, a hefty Dead Space and Dead Space 2 discussion, hands on with Undead Nightmare, Goldeneye, stories from the show floor, Chad's boring yet good racing game, Chad and Eric's AGP Gran Prix, and so much more.  One hell of an episode that requires your absolute undivided attention.


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