Dead Space put you into the shoes of Isaac Clarke, a name that references great science fiction of the past. Mainly the writers Isaac Asimov and Author C. Clarke. Everything in this game has a deeper meaning, for instance, Ishimura means Stone Village.
In 2007 EA studios was a company that iterated non-stop on its key franchises to make money. It was not what you would call an innovative company by any means. EA printed money off Madden and The Sims. In September 2007 EA Redwood Shores announced Dead Space a Sci-Fi Horror 3rd person shooter for the 360 and the PS3.
Isaac Clarke, an engineer from the USG Kellion, is dispatched to investigate the sudden distress signal of the planet cracker ship the USG Ishimura. The Game starts with the fly in and eventually crashes aboard the Ishimura, which leaves our hero and two others to find a way off and home.
The game is claustrophobic as you investigate the ship. Eventually you encounter the games main protagonist, the necromorphs. This is an enemy that jumps out at you at every turn and always when you do not expect them too, and can't be killed by conventional means. You must tear them apart, limbs, heads, legs, tear them in half. To do this you us your arsenal, which consists of basic mining tools.
The game breaths atmosphere, you are fully engaged in the game at all times. Dead Space includes no HUD at all; all necessary information is included on Isaac himself or on his weapons. The games non-playable characters communicate with you through holographic projections that play in front of Isaac and do not interrupt the game. As is you can be killed watching a cut scene, or checking your health. It makes for an environment where you are always on guard. I have not been this on edge since the first Resident Evil game.
This game is a survival horror game in its truest sense. The ammo is scarce; you are surprised and terrified around every corner. Dead Space has become the measuring stick against which all other survival horror games should be measured going forward.