We play Bulletstorm Echoes Mode for your amusement and pleasure. It's pretty dope. Enjoy.
Showing posts with label AGPTV. Show all posts
[VIDEO] AGPTV--The Demo Reel #1
After months upon months of nothing new on AGPTV, we finally got our crap together and put something solid together. Expect more videos seeing as we have an actual (awesome) video producer in Drew Brown. Without him none of this would have happened. We will formally introduce Drew at a later date, but right now welcome to our new program, "The Demo Reel". This is where Chad and I play some new demos and give our highly opinionated commentary. I'm really happy with how this turned out and can't wait to do it again. Enjoy.
In Case You Missed It: NYCC, New Podcast, and Horror Games, Oh My
Welcome to AGP's weekly wrap up of all the things you may have missed in the last week. It's a nice lazy Sunday, a good time to catch up on some the things we've done in the last week.
Our latest podcast covers New York Comic Con, Dead Space 2, The Lunch, and an accidental feature presented by none other than Eric The Remarkable Douchebag. AGP Episode 13: The Con
It's October and we have our obligatory Halloween feature, Games of Horror: Four Games In Four Weeks. The first two weeks are done and it would be tragic if you missed out. Check out our take on Dead Space and Silent Hill
We finally got around to recording some video for AGPTV. Watch us make jackasses of ourselves here. Good stuff.
Chris, one of our awesome contributors, wrote a killer piece on finally getting around to playing Quake. A must read.
If you missed out on any of our New York Comic Con coverage, you can find it all here
That pretty much covers it. Tons of stuff to listen to, read, and watch. Enjoy
Games of Horror: Silent Hill
Fresh off the success of 1998’s blockbuster Metal Gear Solid, Konami decided to release a psychological horror title named Silent Hill in 1999. There was nothing like it at the time. “Silent Hill's creators remarked that one of their main goals with the game was to frighten people on an instinctive level, and that's something that, in my mind, they've clearly succeeded at doing.”(Gamespot review Feb. 1999). I love that. The creators wanted to terrify you like no game before it.
Silent Hill is frightening on a very different level. Akira Yamaoka’s haunting soundtrack plays an enormous factor in this. Using ambient industrial music and guttural sounds, the music is a character within itself. When you aren’t being attacked by skinned dogs, demonic midgets or flying aberrations, the music is always there to remind you that you’re never safe. While games like Resident Evil relied heavily on cheap scares, Silent Hill toyed with your head.

That’s what makes Silent Hill so…Silent Hill. While playing the game I noticed myself remembering the first time I played it, and how I found myself in positions where I didn’t want to go any further because I was afraid of what was behind the door. What other unknown and shocking surprises could there possibly be? I was afraid, but I had to know. I wanted to be scared because that’s what makes the experience so damn fun.
The game does an excellent job of making you feel conflicted all the time. You’re scared to go any further, yet you have the inexplicable desire to keep going. Silent Hill may have lived in the shadow of the more popular Resident Evil, but manages to create its own legacy in the process. Silent Hill is a hell of a game. You can scoop it up on PSN for a mere $5.99.