News: Quake 3 Arena for iPad

As reported on Gizmodo, one can now play Quake III Arena on their iPad. Of course there is a catch as the iPad will have be be Jailbroken first, which is apparently legal now. I can only imagine how difficult it would be to play any game that has "free look" as an integral part without a mouse or some kind of controller.

I'd check it out if I had an iPad, but I absolutely do not. However, in my searching I stumbled across a nice little gem for myself: Quake III can be played on an Android phone. I may just have to investigate further and report on what I find.

Read Chris' Quake III Blast From the Past post.

Weekly Wrap Up: Episode 14, Quake 3, More Horror, AGP Gran Prix, and New Program

Happy Halloween folks, I hope everyone has a safe and enjoyable day.  Once again, here we are to bring you some of the stuff you may have missed on Another Game Podcast as well as some announcements of upcoming features. 

Weekly Wrap up
Episode 14 of Another Game Podcast covers Fallout: New Vegas to a large extent.  There is a very distinct post-apocalytptic theme this episode as 4A Games Metro 2033 is covered as well.  Check it

Chris takes a look at Quake 3 and its oddly popular maps with massive fan followings on Facebook.  Read it here

Chad writes about his obsession with Capcom's beloved franchise, Resident Evil. I, however, don't share the same sentiment.

Upcoming Features

For our loyal listeners looking forward to the AGP Gran Prix this week, we will be putting up a post with the titles we will be playing.  For those unfamiliar with the AGP Gran Prix, Eric proposed a challenge to Chad saying he could beat Chad in any racing game. 

Chad, who considers himself the God of all racing games, laughed in a mocking manner and said "Let's fucking do this"  So every week in November we will have a faceoff between Eric and Chad, while I do the color commentary.  We will also have some of our listeners invovled in the fray.  The post will be up this week and we need some suggestions for some racing titles.  We are looking for two arcade racers and two simulators.

In other site news, we have finally developed our first orginal weekly video series.  It will be out every Sunday and we will formally announce all of the details this Wednesday as well as the title.  Some really good things on the horizon.  Keep your eyes peeled for the final Games of Horror video later this evening.

Blast From the Past: Quake III (1999)

Quake III ArenaQuake III Arena is the follow up to the wildly successful Quake and Quake II games.

The game makes a departure from the single-player game play of its predecessors, instead shifting gears and focusing heavily on multi-player gaming so much so that playing the single-player game is simply playing a multi-player campaign against computer controlled bots.

The technology behind the game play was a step up in PC gaming. The id Tech 3 engine was fast, and detailed. Return to Castle Wolfenstein, Star Trek: Voyager Elite Force and Star Trek: Elite Force II are just a few games that used the engine.

Blast From the Past: Quake (1996)

QuakeI'm new here. Thanks for having me aboard.

It only took me 14 years, but I finally played Quake. It comes to some surprise to me that I had never played the original Quake before, which makes it all the more interesting that Quake II was and still is one of my favorite games. I wasted hundreds of hours of my life playing this game. Did I say wasted? No. Enhanced. Bettered. Some out there may not like the painfully simple first-person shooter video games – the kind where you hit some buttons, switches or levers spread around a map and kill a bunch of bad guys, but hey - they're my action film in video game form.

Taking Wikipedia's word for granted, Quake first reared its head with the first Commander Keen game in 1990. Originally titled The Fight for Justice, it would follow a character named Quake, "the strongest, most dangerous person on the continent." Quake in its final form is an odd mix of fantasy addled middle-ages to futuristic space-age building. It is literally Heretic meets Doom. The clash apparently comes from John Romero wanting to make a fantasy hand-to-hand combat game, while level designers Tim Willits and American McGee wanted a Doom-like game. Or so the story supposedly goes. That would make a lot of sense since the designs seem to really clash that way.