Weekly Wrap Up: Episode 14, Quake 3, More Horror, AGP Gran Prix, and New Program

Happy Halloween folks, I hope everyone has a safe and enjoyable day.  Once again, here we are to bring you some of the stuff you may have missed on Another Game Podcast as well as some announcements of upcoming features. 

Weekly Wrap up
Episode 14 of Another Game Podcast covers Fallout: New Vegas to a large extent.  There is a very distinct post-apocalytptic theme this episode as 4A Games Metro 2033 is covered as well.  Check it

Chris takes a look at Quake 3 and its oddly popular maps with massive fan followings on Facebook.  Read it here

Chad writes about his obsession with Capcom's beloved franchise, Resident Evil. I, however, don't share the same sentiment.

Upcoming Features

For our loyal listeners looking forward to the AGP Gran Prix this week, we will be putting up a post with the titles we will be playing.  For those unfamiliar with the AGP Gran Prix, Eric proposed a challenge to Chad saying he could beat Chad in any racing game. 

Chad, who considers himself the God of all racing games, laughed in a mocking manner and said "Let's fucking do this"  So every week in November we will have a faceoff between Eric and Chad, while I do the color commentary.  We will also have some of our listeners invovled in the fray.  The post will be up this week and we need some suggestions for some racing titles.  We are looking for two arcade racers and two simulators.

In other site news, we have finally developed our first orginal weekly video series.  It will be out every Sunday and we will formally announce all of the details this Wednesday as well as the title.  Some really good things on the horizon.  Keep your eyes peeled for the final Games of Horror video later this evening.

Games of Horror: Silent Hill



Some would argue that Resident Evil is the Godfather of the survival horror sub-genre.  You could definitely make a strong case for that, however, Resident Evil never really terrified me. But it would be foolish of me to ignore it.  After all, it is because of Shinji Mikami that we now have so many other great survival horror games to play.  There is one game that could be considered the best video game horror franchise period.  That honor would go to Silent Hill.

Fresh off the success of 1998’s blockbuster Metal Gear Solid, Konami decided to release a psychological horror title named Silent Hill in 1999.  There was nothing like it at the time. “Silent Hill's creators remarked that one of their main goals with the game was to frighten people on an instinctive level, and that's something that, in my mind, they've clearly succeeded at doing.”(Gamespot review Feb. 1999).  I love that.  The creators wanted to terrify you like no game before it. 

Silent Hill is frightening on a very different level.  Akira Yamaoka’s haunting soundtrack plays an enormous factor in this.  Using ambient industrial music and guttural sounds, the music is a character within itself.  When you aren’t being attacked by skinned dogs, demonic midgets or flying aberrations, the music is always there to remind you that you’re never safe.  While games like Resident Evil relied heavily on cheap scares, Silent Hill toyed with your head.

The game preys on our fear of the unknown.  For instance, Harry Mason is drawn to this town called Silent Hill to find his adopted daughter.  Why this town?  Why does the town seem abandoned?  Why is there a cop in an abandoned town?  Why are things getting so weird?  What are these creatures?  Why does the town turn into Hell at night?  These are all the questions to the player and to Harry, and while you may be completely taken aback by what’s occurring, the only way to find out is to go forth.

That’s what makes Silent Hill so…Silent Hill.  While playing the game I noticed myself remembering the first time I played it, and how I found myself in positions where I didn’t want to go any further because I was afraid of what was behind the door.  What other unknown and shocking surprises could there possibly be?  I was afraid, but I had to know.   I wanted to be scared because that’s what makes the experience so damn fun. 

The game does an excellent job of making you feel conflicted all the time.  You’re scared to go any further, yet you have the inexplicable desire to keep going.   Silent Hill may have lived in the shadow of the more popular Resident Evil, but manages to create its own legacy in the process.  Silent Hill is a hell of a game.  You can scoop it up on PSN for a mere $5.99.

Games of Horror: Dead Space.



Dead Space put you into the shoes of Isaac Clarke, a name that  references great science fiction of the past. Mainly the writers Isaac Asimov and Author C. Clarke. Everything in this game has a deeper meaning, for instance, Ishimura means Stone Village.

In 2007 EA studios was a company that iterated non-stop on its key franchises to make money. It was not what you would call an innovative company by any means. EA printed money off Madden and The Sims. In September 2007 EA Redwood Shores announced Dead Space a Sci-Fi Horror 3rd person shooter for the 360 and the PS3.

Isaac Clarke, an engineer from the USG Kellion, is dispatched to investigate the sudden distress signal of the planet cracker ship the USG Ishimura. The Game starts with the fly in and eventually crashes aboard the Ishimura, which leaves our hero and two others to find a way off and home.

The game is claustrophobic as you investigate the ship. Eventually you encounter the games main protagonist, the necromorphs. This is an enemy that jumps out at you at every turn and always when you do not expect them too, and can't be killed by conventional means. You must tear them apart, limbs, heads, legs, tear them in half. To do this you us your arsenal, which consists of basic mining tools.

The game breaths atmosphere, you are fully engaged in the game at all times. Dead Space includes no HUD at all; all necessary information is included on Isaac himself or on his weapons. The games non-playable characters communicate with you through holographic projections that play in front of Isaac  and do not interrupt the game. As is you can be killed watching a cut scene, or checking your health. It makes for an environment where you are always on guard. I have not been this on edge since the first Resident Evil game.

This game is a survival horror game in its truest sense. The ammo is scarce; you are surprised and terrified around every corner. Dead Space has become the measuring stick against which all other survival horror games should be measured going forward.