iHandy: Infinity Blade












Welcome to iHandy, where we talk about games on the iOS platform.  I figured I would attempt to be clever while being equally perverse in the process.  Get it? Good.  I'm almost becoming just as vehement a supporter of the app store as John Carmack.  His quote from the telegraph speaks volumes.

You don’t have to cut deals with publishers,” he says. “It’s almost completely egalitarian on there. It’s great to see all the small teams that wind up making these breakout hit games for the Apple devices. The fact is; on this platform, we can go ahead deal with fifteen-a-day feedback on there and directly interact with the consumers, make changes and get things out.”  John Carmack interview with Telegraph
The Apple app store is the standard for delivering affordable and digestible gaming experiences to the palms of our hands.  As of right now, the app store provides an opportunity for developers to deliver their product with minimal cost and potential for maximizing profits. Over the past year we have seen larger publishers and development studios get involved such as Id Software with Rage HD, and now Epic Games with its action RPG title Infinity Blade.  It's a unique and visually impressive title that offers quite a bit for a mere $5.99.  Infinity Blade is damn near perfect, however, its repetitive nature hinders it in some ways.

Another Game Podcast: Buzz Kill Episode 1

Welcome to a very special spur of the moment project that our good friend Sean inspired us to do.  During our off weeks we will be posting a morsel of a podcast to whet your appetite while waiting for the full podcast.  The difference here is we record live at some at a bar, or wherever we decide we want to record, for 15 minutes on one to two topics.  We keep it short and very sweet.  Plus you get the cool ambiance of the pub.   Consider this an early holiday gift.  Enjoy.

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Music Credits In Order:

1. Air- "Modular Mix"

2. Blackstar- "Definition"

3. Anamanaguchi- "Rainbow In The Dark"

4. James Zabiela- "Phaser"

AGP Episode 17: Liberi Fatali


We get lost in the 3rd stage.  This episode we have Sean McsPatrick joining us.  It is your job to find us as we talk Dead Nation, Warren Spector's defense of Epic Mickey, Kirby Epic Yarn, and Enslaved.  We also go deeper into Chad and Sean's odd lust for GT5 despite its flaws, discuss the future of Lara Croft, and answer your delightful questions. There are words for this sort of thing.  I'm going with epic to keep the redundancy going.


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Dead Nation…Zombies Are The New Vampires

Zombies are everywhere.  They have invaded our pop culture like the viruses that spawn them.  Much like vampires in the last couple of years, zombies are popular in nearly every conceivable medium.  From books (Max Brooks World War Z and Zombie Survival Guide, Kirkman’s The Walking Dead, and 28 Days Later), to film (Diary of The Dead, Carrier, 28 Days Later), to television (The Walking Dead), and finally to video games (Left 4 Dead, Dead Nation, and Resident Evil).

Enter Dead Nation, the latest in the seemingly endless trend of zombies, zombies, and more zombies currently available on the PSN.   While I may have expressed my disdain for the obligatory zombie DLC in most games on the podcast, I really enjoy Housemarque’s effort to be as unique as possible within the cluttered zombie sub-genre.  If Diablo, Baldur’s Gate, and Night of The Living Dead made a baby, it would be called Dead Nation.  Yes, it really is that awesome.

AGP Episode 16: Pole Position

Danjah ZONE!  This episode is all about high-octane action all up in ya grill.   We cover Need for Speed: Hot Pursuit, Gran Turismo 5, and the delightfully inexpensive iPhone game RAGE HD.  We also talk holiday game deals with Black Friday Vs. Cyber Monday and answer your Twitter questions.

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Thoughts On Need for Speed: Hot Pursuit

Need For Speed: Hot Pursuit really did sneak up on me.  I have so much crap on my plate right now that the last thing on my mind was an arcade racer.  What I forgot was that this just wasn't another Split Second, Blur, or any other generic arcade racer (Split Second and Blur are both good titles, so chill).   This was one of the most beloved franchises from EA that hasn't seen a release since 2002.  This was Hot Pursuit. 

There are 17 titles within the very prolific NFS franchise, but only one has truly stuck with me.  1998's Hot Pursuit holds a special place in my heart.  It was one of the first racing games I ever played and I immediately associate it with my childhood.  I remember going over to a friends house during the holiday and seeing it for the first time.  I was mesmerized.  All of this time I've been playing San Francisco Rush on the N64 and there are games like this?  Fast-forward 13 years.  I pick up on NFS: Hot Pursuit on impulse and here is why I think it is one best games of the year.

AGP Episode 15: The Kotick Manifesto


 Welcome one and all to the greatest show on Earth.  This episode we discuss the pointless used games argument, A2 Games Deadly Premonition, Call of Duty: Black Ops, Kinect, the XBL update, Fallout New Vegas, and the possibility of a pay to play Call of Duty. What if?

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Blast From the Past: Myst (realMyst)

Myst MontageMy next game is different from the other games that I've reviewed. After playing two adrenaline fueled games, it was time for something more low-key and the games on my Android just were not going to cut it. Myst is a game I revisit every few years, and the game itself has evolved since my first steps playing it on my childhood friend Kevin's old Macintosh machine in 1994.

Myst has had two major overhauls, Myst: Masterpiece Edition which was released in May 2000 and realMyst: Interactive 3D Edition which was released later in 2000. The latter is the version I've sat down to play over these past few days. I felt incredibly nostalgic. This game hit the spot.

News: Quake 3 Arena for iPad

As reported on Gizmodo, one can now play Quake III Arena on their iPad. Of course there is a catch as the iPad will have be be Jailbroken first, which is apparently legal now. I can only imagine how difficult it would be to play any game that has "free look" as an integral part without a mouse or some kind of controller.

I'd check it out if I had an iPad, but I absolutely do not. However, in my searching I stumbled across a nice little gem for myself: Quake III can be played on an Android phone. I may just have to investigate further and report on what I find.

Read Chris' Quake III Blast From the Past post.

Weekly Wrap Up: Episode 14, Quake 3, More Horror, AGP Gran Prix, and New Program

Happy Halloween folks, I hope everyone has a safe and enjoyable day.  Once again, here we are to bring you some of the stuff you may have missed on Another Game Podcast as well as some announcements of upcoming features. 

Weekly Wrap up
Episode 14 of Another Game Podcast covers Fallout: New Vegas to a large extent.  There is a very distinct post-apocalytptic theme this episode as 4A Games Metro 2033 is covered as well.  Check it

Chris takes a look at Quake 3 and its oddly popular maps with massive fan followings on Facebook.  Read it here

Chad writes about his obsession with Capcom's beloved franchise, Resident Evil. I, however, don't share the same sentiment.

Upcoming Features

For our loyal listeners looking forward to the AGP Gran Prix this week, we will be putting up a post with the titles we will be playing.  For those unfamiliar with the AGP Gran Prix, Eric proposed a challenge to Chad saying he could beat Chad in any racing game. 

Chad, who considers himself the God of all racing games, laughed in a mocking manner and said "Let's fucking do this"  So every week in November we will have a faceoff between Eric and Chad, while I do the color commentary.  We will also have some of our listeners invovled in the fray.  The post will be up this week and we need some suggestions for some racing titles.  We are looking for two arcade racers and two simulators.

In other site news, we have finally developed our first orginal weekly video series.  It will be out every Sunday and we will formally announce all of the details this Wednesday as well as the title.  Some really good things on the horizon.  Keep your eyes peeled for the final Games of Horror video later this evening.

Blast From the Past: Quake III (1999)

Quake III ArenaQuake III Arena is the follow up to the wildly successful Quake and Quake II games.

The game makes a departure from the single-player game play of its predecessors, instead shifting gears and focusing heavily on multi-player gaming so much so that playing the single-player game is simply playing a multi-player campaign against computer controlled bots.

The technology behind the game play was a step up in PC gaming. The id Tech 3 engine was fast, and detailed. Return to Castle Wolfenstein, Star Trek: Voyager Elite Force and Star Trek: Elite Force II are just a few games that used the engine.

AGP Episode 14: The Wasteland



Hey ladies and gents guess what?  Greatness has arrived in the form of this incredible podcast.  Chad and Jon discuss 4A's Metro 2033, Sonic The Hedgehog 4, Sonic Adventure, Hating Sonic, Loving Sonic, Wild Arms, and some lame game called Fallout New Vegas.  They focus on the beautiful wasteland that is New Vegas...which ain't so new.  What are you waiting for?  Don't act like you're not impressed.


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Games of Horror: Resident Evil Series

So It Begins...with Resident Evil 2? Check out Jon's thoughts
Post Written by Chad W.
To see the entire game you have to play through both of their  scenarios. This,to my knowledge, is the first game to have two characters with branching paths where one directly affects the other. For example if you leave a gun in a particular part of Leon’s game A, that gun will be there when you boot up Claire’s game B using Leon’s end game save.

When you arrive the entire city has been taken by the undead and it is up to you to survive the horrors. I still remember the first time in the police station when you first encounter a licker creature. The terror that engulfs you when you hit the hall and a cut scene plays and you are introduced to a creature that is walking on the ceiling and has a 5 foot deadly tongue.



In Case You Missed It: NYCC, New Podcast, and Horror Games, Oh My

Welcome to AGP's weekly wrap up of all the things you may have missed in the last week. It's a nice lazy Sunday, a good time to catch up on some the things we've done in the last week.

Our latest podcast covers New York Comic Con, Dead Space 2, The Lunch, and an accidental feature presented by none other than Eric The Remarkable Douchebag.  AGP Episode 13: The Con

It's October and we have our obligatory Halloween feature, Games of Horror: Four Games In Four Weeks.  The first two weeks are done and it would be tragic if you missed out.  Check out our take on Dead Space and Silent Hill

We finally got around to recording some video for AGPTV.  Watch us make jackasses of ourselves here.   Good stuff.

Chris, one of our awesome contributors, wrote a killer piece on finally getting around to playing Quake.  A must read.

If you missed out on any of our New York Comic Con coverage, you can find it all here

That pretty much covers it.  Tons of stuff to listen to, read, and watch.  Enjoy

Games of Horror: Silent Hill



Some would argue that Resident Evil is the Godfather of the survival horror sub-genre.  You could definitely make a strong case for that, however, Resident Evil never really terrified me. But it would be foolish of me to ignore it.  After all, it is because of Shinji Mikami that we now have so many other great survival horror games to play.  There is one game that could be considered the best video game horror franchise period.  That honor would go to Silent Hill.

Fresh off the success of 1998’s blockbuster Metal Gear Solid, Konami decided to release a psychological horror title named Silent Hill in 1999.  There was nothing like it at the time. “Silent Hill's creators remarked that one of their main goals with the game was to frighten people on an instinctive level, and that's something that, in my mind, they've clearly succeeded at doing.”(Gamespot review Feb. 1999).  I love that.  The creators wanted to terrify you like no game before it. 

Silent Hill is frightening on a very different level.  Akira Yamaoka’s haunting soundtrack plays an enormous factor in this.  Using ambient industrial music and guttural sounds, the music is a character within itself.  When you aren’t being attacked by skinned dogs, demonic midgets or flying aberrations, the music is always there to remind you that you’re never safe.  While games like Resident Evil relied heavily on cheap scares, Silent Hill toyed with your head.

The game preys on our fear of the unknown.  For instance, Harry Mason is drawn to this town called Silent Hill to find his adopted daughter.  Why this town?  Why does the town seem abandoned?  Why is there a cop in an abandoned town?  Why are things getting so weird?  What are these creatures?  Why does the town turn into Hell at night?  These are all the questions to the player and to Harry, and while you may be completely taken aback by what’s occurring, the only way to find out is to go forth.

That’s what makes Silent Hill so…Silent Hill.  While playing the game I noticed myself remembering the first time I played it, and how I found myself in positions where I didn’t want to go any further because I was afraid of what was behind the door.  What other unknown and shocking surprises could there possibly be?  I was afraid, but I had to know.   I wanted to be scared because that’s what makes the experience so damn fun. 

The game does an excellent job of making you feel conflicted all the time.  You’re scared to go any further, yet you have the inexplicable desire to keep going.   Silent Hill may have lived in the shadow of the more popular Resident Evil, but manages to create its own legacy in the process.  Silent Hill is a hell of a game.  You can scoop it up on PSN for a mere $5.99.

AGP Episode 13: The Con




 We were fortunate enough to experience the greatness that was New York Comic Con.  This episode is full of amazing.  We have Chad's triumphant return, a hefty Dead Space and Dead Space 2 discussion, hands on with Undead Nightmare, Goldeneye, stories from the show floor, Chad's boring yet good racing game, Chad and Eric's AGP Gran Prix, and so much more.  One hell of an episode that requires your absolute undivided attention.


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Blast From the Past: Quake (1996)

QuakeI'm new here. Thanks for having me aboard.

It only took me 14 years, but I finally played Quake. It comes to some surprise to me that I had never played the original Quake before, which makes it all the more interesting that Quake II was and still is one of my favorite games. I wasted hundreds of hours of my life playing this game. Did I say wasted? No. Enhanced. Bettered. Some out there may not like the painfully simple first-person shooter video games – the kind where you hit some buttons, switches or levers spread around a map and kill a bunch of bad guys, but hey - they're my action film in video game form.

Taking Wikipedia's word for granted, Quake first reared its head with the first Commander Keen game in 1990. Originally titled The Fight for Justice, it would follow a character named Quake, "the strongest, most dangerous person on the continent." Quake in its final form is an odd mix of fantasy addled middle-ages to futuristic space-age building. It is literally Heretic meets Doom. The clash apparently comes from John Romero wanting to make a fantasy hand-to-hand combat game, while level designers Tim Willits and American McGee wanted a Doom-like game. Or so the story supposedly goes. That would make a lot of sense since the designs seem to really clash that way.

Games of Horror: Dead Space.



Dead Space put you into the shoes of Isaac Clarke, a name that  references great science fiction of the past. Mainly the writers Isaac Asimov and Author C. Clarke. Everything in this game has a deeper meaning, for instance, Ishimura means Stone Village.

In 2007 EA studios was a company that iterated non-stop on its key franchises to make money. It was not what you would call an innovative company by any means. EA printed money off Madden and The Sims. In September 2007 EA Redwood Shores announced Dead Space a Sci-Fi Horror 3rd person shooter for the 360 and the PS3.

Isaac Clarke, an engineer from the USG Kellion, is dispatched to investigate the sudden distress signal of the planet cracker ship the USG Ishimura. The Game starts with the fly in and eventually crashes aboard the Ishimura, which leaves our hero and two others to find a way off and home.

The game is claustrophobic as you investigate the ship. Eventually you encounter the games main protagonist, the necromorphs. This is an enemy that jumps out at you at every turn and always when you do not expect them too, and can't be killed by conventional means. You must tear them apart, limbs, heads, legs, tear them in half. To do this you us your arsenal, which consists of basic mining tools.

The game breaths atmosphere, you are fully engaged in the game at all times. Dead Space includes no HUD at all; all necessary information is included on Isaac himself or on his weapons. The games non-playable characters communicate with you through holographic projections that play in front of Isaac  and do not interrupt the game. As is you can be killed watching a cut scene, or checking your health. It makes for an environment where you are always on guard. I have not been this on edge since the first Resident Evil game.

This game is a survival horror game in its truest sense. The ammo is scarce; you are surprised and terrified around every corner. Dead Space has become the measuring stick against which all other survival horror games should be measured going forward.

NYCC: Hands-On With Dead Space 2

I don’t even know where to begin with this.  It took me about 45 minutes of solid wait time to get hands-on with the title.  They came in droves out of nowhere thirsting for some play time.  Of course, I’m not complaining (I totally am) no other booth with the exception of maybe the Starcraft tourney was seeing nearly as much action.  I bitched, I moaned, I sighed, and then I smiled.

A booth employee directed me to a claustrophobic space in front of a shwank Samsung LCD, fitted me with equally sexy headphones ,and simply said “enjoy”.  You bet your ass I’m going to enjoy.  I start the game (PS3 version because its apparently sexier?) and it all comes back to me.  The controls feel familiar, secondary fire, stasis, d pad for weapon switch, etc.  As I’m becoming acclimated to the controls, it hits me.  The game is bigger, better, and stronger.

NYCC: Hands On With Red Dead DLC Undead Nightmare

It only took me 5 minutes on the exhibition floor to make a b line to the first hands on experience of the weekend. I got to take the new Red Dead Redemption DLC, Undead Nightmare for a spin. In this run through you step back into the shoes of John Marston and you stand on the edge of a cemetery on a quintessential dark and stormy night.

Cemetery's are the new gang hideouts and zombies are the new bandits that you need to clear out. I started out with two pistols, double barrel shotgun, and the new blunderbuss, which ends up being my saving grace in this level. Also a torch, which is exactly what it sounds like.

Your mission is to burn the several coffins that are spread out amongst the graves. As you do that, a bunch of the undead begin to harass the crap out of you. Head shots are the only way to take these guys down. I was automatically on the defensive the entire time. Constantly running through the graveyard, zig zagging through graves, and taking pot shots at zombies that were relentlessly pursuing me.

This DLC is great and one that I WILL buy once it becomes available. There is just something about zombies and DLC's....

Games of Horror: Four Games In Four Weeks


October is one of my favorite times of the year. I love the fall weather, great seasonal brews, good food, and of course there is Halloween.  Every Friday for the rest of October we will be putting up a post and video describing some of the games that effected us the most. We had a huge list of potential games (13 to be exact), but we managed to cut it down to four games that genuinely terrified us.   In Week 1 we will cover Visceral Games Dead Space.  A master of atmosphere and mood, Dead Space would make John Carpenter quite proud.  Post will be up this Friday with Silent Hill, Resident Evil, and Siren Blood Curse to follow.  Trick or treat yo.

AGP @ New York Comic Con 2010


The time has finally come for New York Comic Con.  There is now a dedicated page to all things New York Comic Con on the sidebar.   AGP will be podcasting live from New York City in a seedy Manhattan hotel room.  We will also be bringing you some hands-on impressions of several games on the floor, liveblogs of specific panels, and of course an AGPTV video wrap up on Sunday.  Be sure to keep tabs on our twitter and Facebook page for all updates and shenanigans.

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AGP Episode 12: The M.Night Interlude


This episode we welcome guest host Eric Colon to the show.  We discuss Halo Reach and Halo lore, the exciting plans in store for AGP @ NYCC 2010, Eric's infatuation for the M. Night Shyamalan panel, Sony Move V. Kinect, and more.  Thanks for listening.





AGP Episode 11: We Gotta Go Back


This episode we discuss Dead Rising Case Zero,  the finer points of JRPG's in the classic Wild Arms, going on impulse game buying binges, revisiting Halo with ODST, PlayStation Plus and more.  Thanks for listening.  

Ending Music Credit: Flying Lotus

It's always OK to massacre the Undead


Let me begin by saying I love that XBLA is being used like this. Dead Rising Case Zero is a demo and a prologue all at the same time.  To my knowledge only one game has used the XBLA like this in the past, that game would be Fable 2 and its pub games XBLA game that you got for free for pre-ordering the game; I hope this trend continues in the future.  For me the price at 5 dollars or 400 MS points is perfect, everybody who has even a remote interest in Dead Rising should buy this game.

Thoughts on PlayStation Plus and Hulu+


I don't have cable.  I hate cable companies with a fiery passion.  I have this thought that they are all out to get you, which may not always be the case, but I have had some unfortunate experiences with several large companies.  Thankfully, there are plenty of alternatives to cable.  From Netflix to Apple TV, cutting the cord with cable is easier now than ever.  I save over $100 a month with my use of both Netflix instant watch and Hulu+.  Hulu (plus) was introduced  last month on the PlayStation 3, iPhone, iPad, select TV models, and select blu-ray players.  I just recently decided to try out both PlayStation Plus and Hulu+.  Allow me to give you  the good, the bad, and the hideous.


AGP Episode 10---08/28/10 "Guiding Light?"



Ten episodes of awesome.  Chad talks about his odd obsession with the Star Wars Darth Bane book trilogy and Wookiepedia.  We share our thoughts on the ballsy action romp Kane and Lynch 2,  Lara Croft Guardian of Light and wrap up our thoughts on the games of Summer of Arcade, Scott Pilgrim Vs The World, Singularity, Fallout 3 relapse, and much  more.  What are you waiting for?  Listen now.

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AGP Episode 9---08/15/10


In this monstrously huge episode we have a special guest joining the fray...Captain Sean Mcspatrick. We talk Monday Night Combat, more Limbo, Castlevania HD, bargain bin gems Saboteur and Dark Void, and our whole new episode segment called Topic of Discussion. We discuss "How much is too much?" for downloadable games. This episode is stacked so enjoy. Oh and watch out for the money balls. Thanks for listening.

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Another Game Podcast Episode 8



Episode 8 has arrived fashionably late, but by God is it worth the wait. This episode we discuss Obsidian's spy thriller RPG Alpha Protocol, the great disappointment that is Crackdown 2, Summer of Arcade titles Limbo and Hydro Thunder, go all retro with Metal Gear Solid and Dino Crisis, and discuss some of the happenings at San Diego Comicon 2010. This episode is chock full of amazing.

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AGP Episode 7---07/09/2010



Welcome to episode 7 of Another Game Podcast.  This episode we discuss Transformers War for Cybertron, Puzzle Quest 2, Red Dead Redemption Co-Op DLC "Outlaws Til' The End", Blur V. Split Second, news, and more.  Thanks for Listening

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Games I Beat: Split Second

"Where speed isn't enough" is the games tagline, and while that may sound like a terrible summer movie blockbuster pitch, it actually is pretty accurate. First of all, Split Second is insane. I once described the game to someone as "a game that will give you some notion what its like to go on a drinking binge with Nick Nolte and Gary Busey ,and then going for a joyride with them."

I loved this game. I admit that the concept is really well executed, however, the game quickly becomes a painful jog to the end. It's not your average arcade racer mind you, but blowing the same shit up ten times over gets a bit stagnant after a while. The game does an excellent job reeling the player in with its Bruckheimer/Bay charm, and like I said, the concept is awesome. It's essentially Death Race, but you're using the environment as your weapon.

Another Game Podcast Super Duper Banzai E3 Extravaganza

Welcome to one of three special episodes this week in which we shoot the proverbial shit about E3.  Day one had some amazing stuff on hand.  Microsoft's presser, EA showed us they like to shoot people, and Ubisoft says light guns are the future.  Great stuff indeed.  Subscribe to our iTunes and rate us yo.  Download. Listen. Enjoy.




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Thoughts on E3: Microsoft Press Conference


After the Microsoft press conference finished, there were some mixed emotions. The Twittervese was full of both joy and disappointment with the direction MS is headed. The conference came out strong with some awesome triple A titles, Gear of Wa 3, Fable 3, and Metal Gear Solid: Rising. I think where a lot people ran into a problem was the Kinect presentation. Casual sucks I guess...photo via joystiq

Need For Speed Shift Vs. Forza 3: A Retrospective


Back in the fall I bought Need for Speed Shift the day it was released. I’ll be honest, I loved the game, butsaw it as something to hold me over until Forza 3 came out about a month after. Shift is the 13th game in what has been a long running EA series. I remember having great fun with the first NFS Hot Pursuit on my Playstation One back in the day. The game has gone through many reboots that I felt after the last iteration of the series, it was time to kill the series all together

NFS: Shift is really the first game in the series to use a simulation style gameplay. The game used real world tracks and cars, along with physics to match. When I first played the game I thought it was awesome, but when Forza came out, I quickly moved on to what I thought was a better game. I recently got the ability to play Shift again, and man was I wrong. Shift is a better game that is far more fun for me to play, and more worthy of my time.


Games I Beat 1: Alan Wake

As promised, I will be documenting all the games that I beat for the rest of the year. I wish I could say I came up with this awesome idea all by myself, but my good friend Pat Butler is the inspiration for all of this. Now let's talk Alan Wake.

It took me a little over a week to beat Alan Wake and for the most part, I loved it. Remedy did an outstanding job creating an absorbing world, great characters, and a surprisingly intelligent script. The game isn't perfect, there were times where some of the fighting became frustrating due to a sloppy camera. This wasn't a constant occurrence thankfully, but it would usually happen at the worst possible time.

Nitpicky nonsense aside, Alan Wake is a hell of an experience (Chad and I go into great detail on this on the latest episode). The game is paced perfectly, and it has a very distinct Stephen King mini series feel to it, for obvious reasons. I really enjoyed the episodic structure of the game, as I've stated before, and feel that if any game can finally nail the episodic dlc its this one.

Alan Wake is all about the player experience. I personally love games like this (I'm rather obsessed with David Cage's Heavy Rain), but I'm finding that once I've beaten them, I never play them again. This is why I think Alan Wake, being as short and digestable as it is, was only a rental for me. Is that a bad thing? No. Some people may feel differently, I'm simply giving my opinion.

First game down, next on the menu, Split Second. FYI, I typed this entire blog on my phone, how awesome is that?


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Another Game Podcast Ep. 5

Welcome to AGP episode 5, the best show ever.  This episode we talk Alan Wake, Red Dead Redemption, Borderlands DLC, co-op game of the show (pretty awesome choice), discuss some news, and the awesomeness that is cheddar chex mix.  Let us blow your mind with brilliant stupidity.  Thanks for listening. 


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Another Game Podcast Episode 2

It's the first episode of the Another Game Podcast Round Table. Once a month on the round table we discuss some off-topic stuff.  While we do dive into some game-related conversation, we find other random stuff to talk about. This week we talk about Michael Mann flicks, Public Enemies, the evolution of the shooter, RPG elements and The Open World shooter, and have an awesome final section where we discuss zombie movies and the "plausible" zombie apocalypse. Random enough for you?  Good. Download. Listen. Enoy.

Music: Intro: Dj Krush-No Competiton Outro: Sevish-Consciousness Feedback: anothergamepodcast@gmail.com

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Another Game Podcast Episode 1

Welcome to the the first official episode of Another Game Podcast.  You will notice the quality difference this episode.  We were using the good equipment this time around. This week we discuss Ghostbusters, Red Faction Guerrilla, Shin Megami Tensai games, Puzzle Quest Galactrix, Chad's hialrious take on Matt Hazzard:Eat Lead. and go "old school" with Yakuza 2 Download. Listen. Enjoy. Music: Intro: Dj Krush-No Competiton Outro: Sevish-Consciousness Feedback: anothergamepodcast@gmail.com

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